momentum

Momentum

Momentum is the product of mass and velocity of an object. It is a vector, pointing in the direction of the velocity. If \[m\] is an object's mass and \[\vec{v}\] is its velocity (also a vector quantity), then the object's momentum \[\vec{p}\] is given by \[\vec{p}=m\vec{v}\]. It's unit of measurement is \[\text{kgms}^{-1}\], or \[\text{Ns}^{-1}\].

The total momentum of a system of particles is given as: \[p=\sum_{i}m_{i}v_{i}\].

We can think momentum as the property of the object that makes it easier or harder to stop, i.e. the momentum of a body is what changes the force that must be applied to stop it.

Relation to force

If the net force \[F\] applied to a particle is constant, and is applied for a time interval \[\Delta t\], the momentum of the particle changes by an amount \[\Delta p=F\Delta t\].

To find out how we even ended up here, we rewrite Newton's second law by combining it with the definition of acceleration. Combining \[\vec{F}_{\text{net}}=m\vec{a}\] and \[\vec{a}=\frac{\Delta \vec{v}}{\Delta t}\] gives us \[\vec{F}_{\text{net}}=\frac{m\Delta \vec{v}}{\Delta t}\], which we can also write as \[\vec{F}_{\text{net}}=\frac{\Delta (m\vec{v})}{\Delta t}\], as a result of \[m\Delta \vec{v}=m(\vec{v}_{2}-\vec{v}_{1})=m\vec{v}_{2}-m\vec{v}_{1}=\Delta(m\vec{v})\]. Then, we can rearrange it to read \[\vec{F}_{\text{net}}\cdot\Delta t=\Delta (m\vec{v})=\Delta \vec{p}\].

Thus, the math tells us that to change an object's momentum, all we have to do is to apply a net force for a particular time interval. To produce a larger change in momentum, we can apply a larger net force or apply the same net force over a longer time interval.

Impulse

When a particle moves freely then interacts with another system for a (brief) period and then moves freely again, it has a definite change in momentum; we define this change as the impulse \[\vec{I}\] of the interaction forces, i.e. the difference between the initial and final momentum \[\vec{I}=\vec{p}_{f}-\vec{p}_{i}=\Delta \vec{p}\].

Then based on what we derived above, \[\vec{I}=\vec{F}_{\text{net}}\cdot\Delta t\], however that is under the assumption that the force
is constant over the time interval, however it usually isn't, so we sometimes calculate it as \[\vec{I}=\int_{t_{1}}^{t_{2}} \vec{F}\,dt\].

If we're given a graph with force plotted to time, e.g.
20250330-014728.png
then the area under the graph would be the impulse and \[\Delta t=10\,\text{s}\] (in this example).

Connecting momentum, impulse, force, work and potential energy

Imagine that we hit a billiard ball and it collides with another billiard ball. The ball that we hit will have an initial momentum of \[p=mv\] and kinetic energy \[E_{k}=\frac{1}{2}mv^{2}\]. As they collide with each other, their surfaces come into contact which causes a rapid but brief deformation of the balls, and during that moment, the intermolecular forces between the surfaces temporarily generate a large force. Even though the ball was initially moving with no net force, the collision introduces a new, temporary force \[F\] that acts over a very short time interval \[\Delta t\], changing the ball's momentum by an impulse \[I=F\cdot \Delta t\]. This same force also deforms the billiard ball very slightly, say by a distance of \[\Delta x\], which does work \[W=F\cdot \Delta x\] that is temporarily stored as elastic potential energy (e.g. if the ball's material is spring-like then EPE is \[\frac{1}{2}k(\Delta x)^{2}\] based on Hooke's law).

This stored energy helps the balls rebound, converting back into kinetic energy so that the balls leave the collision with new velocities; in essence, the original force in the billiard ball comes from the energy and momentum they carry, which, during the collision, is partly diverted to deform the balls momentarily (via \[F\]) and then restored, all while ensuring that the impulse (change in momentum) and the work (energy transferred through deformation) are properly balanced.

Example

20250330-005510.png
The mass of the ball is constant, i.e. \[m=0.18\,\text{kg}\], so the momentum of the ball changes because there is a change in velocity. Now, the magnitude of the change of the velocity of the ball in the \[x\]-direction is not \[1.0\,\text{ms$^{-1}$}\] but instead \[5.0\,\text{ms$^{-1}$}\], as it's going the opposite direction. Thus, the impulse is \[\vec{I}=m\vec{v_{f}}-m\vec{v_{i}}=m\begin{pmatrix} 2\\4 \end{pmatrix}-m\begin{pmatrix} -3\\4 \end{pmatrix}=m\begin{pmatrix} 5\\0 \end{pmatrix}\]. Substituting \[m=0.18\], we get \[\vec{I}=\begin{pmatrix} 0.9\\0 \end{pmatrix}\]. If we just want the magnitude of impulse, then \[\left\lVert \vec{I} \right\rVert=\sqrt{0.9^{2}}=0.9\,\text{kgms$^{-1}$}\].

If we were to calculate the average force applied to the ball by the board if the ball was in contact for 50 milliseconds, we simply take \[\left\lVert \vec{F} \right\rVert=\frac{\left\lVert \vec{I} \right\rVert}{\Delta t}=\frac{0.9}{0.05}=18\,\text{N}\].

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